Pegasus #1
Judges' Tables for AD&D
by Lewis Pulsipher

The following tables were designed for use with Advanced Dungeons&Dragons® but may easily be adopted for use with other fantasy role playing games.

Table 1A indicates what kind of noise adventurers hear behind a door if they listen successfully. 1B indicates what language is heard if a 17 or 18 is rolled for 1A and it is logical that something is speaking rather than, say, growling.

Table 2 indicates the subject of thoughts received via ESP when the target is unaware of a foreign presence.

Table 3 indicates what "pets" a non-player character (NPC) leader has. In some cases, the "pet" is intelligent but may be Charmed or otherwise persuaded to serve. The table was constructed with Magic User NPCs in mind; separate numbers could be arranged for other classes, but this is adequate for most purposes.

When you place an individual on non-homogeneous group with a leader in a dungeon room a castle, or other location, roll a d20, add to the NPC's level, and consult Table 3A. This indicates the maximum number of pets the NPC may have. Then roll three d20 in succession, counting only 1 through 10, for a range of 1 to 1000. If the roll is more than 100 times the NPC's level, he has no pet; otherwise Table 38 indicates what the pet is. Roll until the roll is too high or the maximum number of pets is reached, which-ever comes first.

Example: An eighth level Magic User and his followers occupy a small castle. A roll of 12 on a d20, plus 8 for his level, is 20 - he may have no more than 5 pets. He rolls 118, then 624, then 860. The first two rolls indicate a War Dog and a Displacer Beast or Blink Dog (depending on the Magic User's alignment), but the third is above level times 100 (800). so he has only two pets.

In most circumstances, only Humans (including other player character races) will have pets. Some pets are allowed only in specific circumstances, as stated in parentheses. Re-roll if these circumstances are not applicable. Some pets are of an alignment hostile to some other alignments (e.g. Hell Hounds inimitable to Good characters). Either assume that the creature is Charmed (Charm Monster) when alignment disagrees, or roll again.

Finally, the fourth "table" is not in tabular form at all, but is explained as follows. When a lantern is thrown down with intent to cause a fire, take the Dexterity of the thrower, subtract for restriction of armor (-1 if Leather, -2 if in Chain, -4 if in Plate), double the result, and add his Strength. The total must exceed the roll of 4d6 for ignition to occur, otherwise the lantern breaks and oil splashes but the flame goes out. A thrown torch goes out 75% of the time, a dropped one 25% (or 10% if a square flame guard and proper weighting are used). A dropped lantern shatters 5% of the time, resulting in a fire 50% of the time if not immediately smothered, 80% of the time it goes out even if it doesn't shatter, and in 60 of those 80% the oil drains out. Those who are victims of a Sleep spell do not drop their lights - they lay them down as they themselves lie down.

Table 1A (d20)
1 - 4Noise of Moving Creature
5 - 10Noise of Moving Object (chair, etc.)
11 - 12Snoring (many Animals snore)
13   Repetitive Noise of some kind (e.g. dripping water)
14   Sounds of Eating
15 - 16Practice of some sort (Weapon, etc.) or Horseplay
17 - 18Vocalization
19 - 20Other Activity

Table 1B (d20)
1 - 17Creature's Own Language
18Alignment Language
19Common (if possible)
20Practice or a Fake

Table 2 (d20)
1 - 3Of Hunger
4Of Amorous Intentions
5 - 7Reminiscences
8 - 11Thoughts about Present Acts
12 - 13Planning
14   Of Good or Evil Deeds
15 - 17Following the Course of a Conversation (you think what you say)
18 - 19Of other Creatures in the Group
20   Philosophical Thoughts (including complaints)

Table 3A
1 - 10One Pet
11 - 13Two Pets
14 - 16Three Pets
17 - 19Four Pets
20 - 25Five Pets
26 - 30Six Pets
31+ Seven Pets

Table 3B
001 - 050Cat
051 - 060Small Dog (less than 30 pounds)
061 - 075Medium Dog (30 - 60 pounds)
076 - 090Large Dog (60 or more pounds)
091 - 095Badger
096 - 100Bird (Budgie, Canary)(frequently outdoors)
101 - 110Medium Bird (Pigeon, Crow)(frequently outdoors)
111 - 130War Dog
131 - 140Large Bird (Hawk, Eagle)(frequently outdoors)
141 - 150Wolf
151 - 160Small Monkey (like an Organ Grinder's)
161 - 170Large Monkey (Baboon, Orangutan, etc.)
171 - 173Giant Beaver
174 - 193Stirge
194 - 200Jaguar
201 - 207Leopard
208 - 217Jackal
218 - 220Axe Beak
221 - 225Wolverine
226 - 230Giant Skunk/Porcupine/Stag/Irish Deer (forest)
231 - 235Giant Lynx
236 - 267Undead (Evil Clerics only, type appropriate to Cleric's Level)
268 - 271Giant Frog
272 - 275Giant Toad
276 - 285Giant Lizard
286 - 315Mold of Some Type
316 - 322Giant Weasel
323 - 329Dire Wolf
330 - 339Boar
340 - 354Bear
355 - 369Lion
370 - 376Tiger
377 - 381Carnivorous Ape
382 - 386Giant Goat/Ram
387 - 416Gargoyle
417 - 421Crocodile
422 - 424Carrion Crawler
425 - 454Giant Snake
455 - 529Giant "Insect" (small size - Ant, Centipede, Tick, Fire Beetle, Large Spider, etc.)
530 - 531Giant Eagle (Outdoors)
532 - 581Judge's Special (Moderate Strength)
582 - 601Hippogriff
602 - 621Owlbear
622 - 641Displacer Beast/Blink Dog
642 - 661Elephant/Mastodon, Mammoth/Hippo/Rhino (outdoors)
662 - 671Pegasus/Peryton
672 - 746Giant "Insect" (large - Beetle, Scorpion, Wasp, Spider)
747 - 776Hell Hound
777 - 796Rust Monster (Magic User only)
797 - 806Troll
807 - 814Pseudo-Dragon
815 - 824Dinosaur (outdoors)
825 - 834Manticore
835 - 854Hydra
855 - 864Griffon (outdoors)
865 - 868Mimic
869 - 870Dragonne
871 - 880Wyvern
881 - 890Chimera
891 - 900Umber Hulk
901 - 905Giant Slug
906 - 940Judge's Special (Strong)
941 - 950Dragon (Immature Ages only)
951 - 970Giant
971 - 975Basilisk/Cockatrice/Gorgon
976 - 995Golem
996 - 998Adult Dragon
999 - 000Demon/Devil



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